Overview of program events   

Conference program

Creation date : Mon July 9, 2007, 12:39

This schedule is subject to changes. Therefor you can not derive any right from the information in this schedule.
Day Time Duration Activity Code Who

Sunday, 8 July
14:30210Conference registration
15:30150Meeting of the Steering CommitteeSC-members
18:00-Social event on SundayGert Jan Hofstede & Jeannette Heldens
Monday, 9 July
08:30120Conference registration and coffee & tea
09:3015Conference OpeningVincent Peters
09:4510Opening by the Mayor of NijmegenMr. Thom de Graaf
09:5530Introduction on War ChildElise Griede & Eveline Jansveld
10:2510Introduction on the game building processHanneke Mastik
10:3520Conference proceduresVincent Peters
10:5520Coffee break
11:15390Game building session: working and deciding on framework/model/mechanisms
11:15255Culture and simulation gaming[ts-03]Jeannette Heldens & Gert Jan Hofstede
-Participatory gaming in designing work, organization and technology: The politics of learning, modeling and doing[p-12]Bettina Törpel
-Change of Games? Traditions in Lithuania[p-29]Eugenijus Bagdonas, Irena Patasiene & Vytautas Skvernys
-Role-playing games in a variety of cultures: experiences from the ComMod group[p-84]Olivier Barreteau & William Daré
11:15255Policy research with gaming and simulations[ts-06]Juliette Vermaas & Mathilde Berkvens
-Innovating innovation[p-14]Mathilde Berkvens, Marcel Quanjel, Kees Lokhorst & Kirsten de Ries
-Simulating changing the law: Game-simulation as a means of testing the effects of changing the law in real estate development[p-49]Esther Geuting
-The NGO Game: Cooperation and competition between NGOs in Tanzania[p-52]Dirk-Jan Koch
-Policy simulation as an ex ante testing instrument for new education policy[p-83]Juliette Vermaas & Lonneke Nieuwland
11:15255The cook book approach to game/simulation design[ts-14]Ivo Wenzler & Vincent Peters
11:15-Conversations on game simulation design: two designers revealing their secrets.[p-91]Ivo Wenzler & Vincent Peters
11:15-Single Paper sessions
11:1560Risk Hedge gaming: a paradox of learning by doing[p-42]Arata Ichikawa
11:1560Games and Assessment - the development of DecideWise[p-27]Annemarie Hiemstra, Vincent Barink & Alec Serlie
11:1560Gaming/simulation and the Virtual Learning Environment[p-61]Pieter van der Hijden
12:1560Psychological providing of Games and Simulations[p-54]Helen Lihacheva, A. Zaikova & Dmitri Kavtaradze
12:1560Educational Board Game for Researchers` career planning in Japan[p-21]Hiroshi Yamakawa, Ryutaro Ichise, Masayuki Ohta, Yoshikiyo Kato, Hiroko Shoji & Yutaka Matsuo
12:1560Teaching Gameplay Design Patterns[p-51]Jussi Holopainen, Staffan Björk & Jussi Kuitinnen
14:0045SHOP TIL U DROP©, Is it Real or Simulated?[p-06]Joan Teach
14:00120eBeerGame - an online simulation game for the training of supply chain management[p-02]Simone Bickel, Mürsel Yildiz, Bernhard Blessing, Willy Kriz, Gunter Olsowski & Tanja Eiselen
14:00120Demonstration of the emergency medicine simulation game DisMedSim (Advantages and Pitfalls of digitalizing game play)[p-95]Daniel van Gelooven, Martijn Boosman & Wiljan van Norel
14:4545Awaking a feeling of children`s play and games in adults -by observations of children`s gaming for making their playing fields[p-28]Shinobu Kitani & Michiko Kimura
15:30120Open Space
17:3030Closing the day
18:30-Aperitif and Welcome dinner
Tuesday, 10 July
08:30120Conference registration and coffee & tea
09:3060Opening the day
10:30390Game building session: working on rules and roles, specifications and metaphors
10:30300Feedback mechanisms: best practices for games in education[ts-05]Henny Leemkuil & Swen Stoop
-Balancing Structured and Discovery Approaches to Learning: Feedback Mechanisms in a Classical-language CALL Tool.[p-13]Adrian Mallon
-The use of digital games and play to attract second grade students to science and technology education[p-19]Ynze van der Spek & Bart van de Laar
-Supporting learning in a simulation game[p-68]Henny Leemkuil
-Exploring Success Factors of a Computer Game - the development and use of a ‘Takt Time Control’ game –[p-87]Jannes Slomp, Durk Jouke van der Zee & Eric Molleman
10:30300Electronic Games and Personalized eLearning Processes (EGAEL 2007)[ts-08]Daniel Burgos, Baltasar Fernández Manjón & Griff Richards
-EMERGO: methodology and toolkit for efficient development of serious games in higher education[p-17]Rob Nadolski, Hans Hummel, Henk van den Brink, Ruud Hoefakker, Aad Slootmaker, Hub Kurvers & Jeroen Storm
-Modelling as decision support for road traffic safety management[p-34]Juozas Patasius, Martynas Patasius & Irena Patasiene
-An eLearning specification meets a game: authoring and integration with IMS Learning Design and [e-Adventure][p-44]Pablo Moreno, Daniel Burgos, José Luis Sierra & Baltasar Fernández Manjón
10:30300Gaming and the art of digital learning[ts-19]Petra Boezerooy
-Gaming and the art of digital learning – an overview[p-93]Hans Hummel, Rob Nadolski, Henk van den Brink, Ruud Hoefakker, Aad Slootmaker, Hub Kurvers & Jeroen Storm
-Edutainment in higher education. The use of didactical elements in game-based-learning[p-94]Claudia Schrader
-Virtual worlds in (secondary) education: experiences and ideas of a learner and a reseller[p-96]Lode Claassen, Emmanuel Gruijs & Margreet van den Berg
10:30300How can gaming & simulation help to experience the Language of Learning[ts-17]Manon Ruiters, Marjolijn Traas-van Oort & Marc de Roos
-Gaming & the Language of Learning[p-86]Manon Ruiters, Marjolijn Traas-van Oort & Marc de Roos
10:30Single paper sessions
10:3060Simulation in the energy-infrastructure; FLEXNET, a flexible approach.[p-09]Gabriël Bloemhof, Femmy Combrink & Peter Vaessen
10:3060Using Computer and Video Games to Explore Identity and Support Learning[p-41]Mahboubeh Asgari & David Kaufman
10:3060Learning and the Use of Virtual Actors[p-82]Wolfgang Müller, Sebastian Weiß & Ulrike Spierling
11:3060Development and usage of virtual vocational environments through the internet.[p-70]Peter Pel
11:3060Is it really possible to teach with videogames?[p-40]Luís Pereira & Ana Amélia Carvalho
11:3060Building a game that won’t be played. On how participative game design creates opportunities in organizational change processes[p-97]Cas Gerritsen, Marleen van de Westelaken & Vincent Peters
13:3090Simulations really work![p-69]Frans Meijers, Harke van der Wal & Jos Gordijn
13:3060Collaborative Online Multimedia Problem Based Learning Simulation (COMPS)[p-25]David Kaufman & Robyn Schell
13:3060Architectural Games: the possible roles of games in architecture and urban Planning[p-90]Arthur van Bilsen
14:3060U-Mart Simulator: the hybridization of Economics and Engineering through gaming simulation[p-11]Yuhsuke Koyama, Hiroyuki Matsui, Yoshihiro Nakajima, Kazuhisa Taniguchi, Isao Ono, Hiroshi Sato, Naoki Mori, Hajime Kita, Takao Terano & Yoshinori Shiozawa
14:3060Collecting empirical data with games[p-55]Gert Jan Hofstede & Sebastiaan Meijer
15:30120Open space
17:3010Closing the day
Wednesday, 11 July
08:30120Conference registration and coffee & tea
09:0030Opening the day
09:30210Game building session: working on design, tools and paraphernalia, starting the handiwork
09:30240Gaming and simulations in project management research and learning[ts-10]Bassam Hussein & Peter Reusch
-The three-layer simulation game model. Case: Computer-augmented board game[p-39]Ari Putkonen & Markus Forstén
-Designing a project decision making game[p-47]Pieter Bots & Els van Daalen
-On using simulation games as a research tool in project management[p-72]Bassam Hussein
-Preparation, Application and Integration of Business Games and Simulation[p-92]Peter Reusch
09:30240Business Games, Simulations and Exercises[ts-13]Richard Teach
-The demise of business games (1956 – 2011) RIP[p-03]Richard Teach
-The Contribution of Movies to Entrepreneurship Education[p-07]Asun Ibáñez
-Social Responsibility Business Games: Experiential learning in Brazil[p-08]Luiz Cesar Barçante, Fernando Castro Pinto & Sorelle Barçante
-Transparent Business Microworlds for Executive Education and Business Schools[p-32]Mathias Fischer
-WHY TRADE[p-58]Richard Teach & Elizabeth Murff
09:30Single paper sessions
09:30240Gaming: the active substance. What is it that makes simulation games such a powerful tool for learning?[p-85]Leon de Caluwé, Gert Jan Hofstede & Vincent Peters
09:3060SOARS for simulation of social interactions and gaming Introduction as a social microscope[p-36]Manabu Ichikawa & Yuhsuke Koyama
09:3060Using radio as a gaming channel. TOKARNIA™ - a strategic management game on-air.[p-45]Jagoda Gandziarowska & Joanna Srednicka
09:3060A study of the relationship between teacher and self-assessment in simulation activities[p-56]Frances Watts, Amparo García-Carbonell & Beverly Rising
10:3060Concert`Eau: a setting to experiment difficulties of pluralisms[p-37]Audrey Richard-Ferroudji & Olivier Barreteau
10:3060Simulation experiments for achieving regional sustainable development[p-62]Dmitri Kavtaradze, Helen Lihacheva & Andrii Miroshnychenko
10:3060Peer assessment of process and product[p-57]Begoña Montero Fleta & Beverly Rising
11:3060Using a Collaborative Online Multimedia PBL Simulation to Stimulate Critical Thinking[p-33]Robyn Schell & David Kaufman
11:3060Realism in Computer Based Educational Simulations[p-30]Anneloes Fickweiler
11:3060Narrativity and multimodality in Social Work: designing the future positive[p-73]Kees van Haaster
13:3030Lunch break
14:00Social Program
Thursday, 12 July
08:30120Conference registration and coffee & tea
09:3060Opening the day
10:00300Making games in secondary education: what knowledge and skills are necessary to coach pupils in designing and building educational games.[ts-21]Rob Rapmund, Gerard Mulder & Margreet van den Berg
10:30300Game building session: finalization of the handiwork toward a prototype
10:30300Improving the quality of gaming simulations: What can we learn from evaluation?[ts-02]Jan Hense & Willy Kriz
-New tools, new views? Evaluating games and simulations from multiple perspectives[p-22]Alice Ireland, David Kaufman & Louise Sauvé
-Playing a game; has it got the desired results? The development of an evaluation instrument based on the evaluation-levels of Kirkpatrick.[p-50]Jantine Clement
-Improving the quality of gaming simulations: Can we learn anything from evaluation?[p-59]Jan Hense & Willy Kriz
-Assessment methodology: the validity of my Ferrari.[p-60]Jan Klabbers
-A Peer-Review Process for Games and Simulations[p-67]Bride Mallon
10:30300Learning social skills in computer-based gaming scenarios with virtual actors[ts-09]Ulrike Spierling, Ana Paiva & Wolfgang Müller
-Bridging the gap between cultures by situated educational games with embodied conversational agents[p-71]Matthias Rehm, Elisabeth André, Nikolaus Bee, Birgit Endrass, Michael Wissner, Yukiko Nakano, Toyoaki Nishida & Hung-Hsuan Huang
-Can we build autonomous characters for social learning games?[p-74]Ana Paiva, João Dias & Vânia Machado
-Computer games - chance or threat for social learning?[p-75]Sibylle Enz
-Acting and learning with avatars of the massively multi-user online role-playing games[p-78]Sisse Siggaard Jensen
-“Killer Phrases”: Design steps for a digital game with conversational role playing agents[p-80]Ulrike Spierling, Sebastian Weiß & Wolfgang Müller
-Virtual Characters with personality and style[p-89]Zsófia Ruttkay
10:30300Virtual worlds: promises and prospects for education and learning[ts-15]Igor Mayer, Geertje Bekebrede, Pieter van der Hijden & Paul Maharg
-Virtual Reality Educational Games[p-48]YY Cai
-COTS, MODS and Middleware: do-it-yourself strategies for (online) gaming in (higher) education[p-76]Igor Mayer, Geertje Bekebrede & Karen Jager
-Playing with multi-actor systems: Evaluation results of the Railway District online simulation-game in Sieberdam/ROCS[p-77]Geertje Bekebrede, Igor Mayer, Joop Koppenjan, Mark de Bruijne, Haiko van der Voort, Mirjam Kars, Richard Scalzo & Hanneke Mastik
-Workshop Cyberdam[p-79]Diny Peters & Pieter van der Hijden
-Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education[p-88]Harald Warmelink
-Transforming Legal Education: Learning and Teaching the Law in the Early Twenty-first Centur[p-98]Paul Maharg
10:30Single paper sessions
10:3060Assumptions on Designing a Serious Game[p-81]Robert Appelman
10:3060What Students Learn from Market Experiments and What They Don`t[p-35]Ryohei Haitani & Sobei Oda
10:3060The Local Economic Development Congruence Game: a discussion.[p-16]William Kelley, Wendy Eager, Robert Schwartz, Richard Teach & Vincent Pascal
11:3060Gaming: the active substance (part II)[p-63]Leon de Caluwé, Gert Jan Hofstede & Vincent Peters
11:3060Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves[p-46]Colin Price
11:3060Simulation and gaming methods in educational process: management of city and municipal economy[p-26]Elena Zarukina
13:3090Baby-sitting or bird watching? The Role of Supervision in IR Simulation Exercises Unleashing creative learning in conflict resolution and its application for the military.[p-01]Leonard Suransky, Gideon Shimshon & Ulrich Mans
13:3060The origins of Homo ludens: we evolved to be players[p-53]Gert Jan Hofstede
14:3060Game with languages while learning[p-10]Irina Popenko
15:30120Open space
15:30120Test of the prototype of the game
16:0090ISAGA members meeting
17:3030Closing the day
18:30Aperitif & Conference dinner
Friday, 13 July
08:30120Conference registration and coffee & tea
09:0015Opening the day
09:15180Game building session: finalize game: process lessons learned and feedback towards the final product
09:1545Debriefing the future: two personal reflectionsLéon de Caluwé & Bob Appelman
10:00120Debriefing the future: interactive sessionMarleen van de Westelaken & Vincent Peters
12:0060Lunch break
13:0030Debriefing the future: ISAGA and the futureMarleen van de Westelaken & Vincent Peters
13:3015We'll meet again: what to expect in Lithuania?Irina Patasiene & Eugenijus Bagdonas
13:4530Official hand over of the game to War ChildHanneke Mastik and War Child Representative
14:1515Conference closingVincent Peters